#include "Line3D.h"

Line3D::Line3D()
{
}

Line3D::Line3D(const Vector3f &aFirstPoint, const Vector3f &aSecondPoint)
{
	Init(aFirstPoint, aSecondPoint);
}

Line3D::~Line3D()
{

}

Line3D &Line3D::Init(const Vector3f &aFirstPoint, const Vector3f &aSecondPoint)
{
	myStartPos = aFirstPoint;
	myEndPos = aSecondPoint;
	return *this;
}
